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DeepEarth 1.0

Rating:        Based on 2 ratings
Reviewed:  2 reviews
Downloads: 4607
Released: Dec 17, 2008
Updated: Dec 18, 2008 by RoadWarrior
Dev status: Stable Help Icon

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Source Code DeepEarth Source
source code, 800K, uploaded Dec 18, 2008 - 2965 downloads

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Application DeepEarth Binaries
application, 238K, uploaded Dec 18, 2008 - 1642 downloads

Release Notes

DeepEarth is built upon Microsoft’s Silverlight 2.0 platform and the DeepZoom (MuliScaleImage) control. DeepEarth is implemented completely in C# 3.5. Version 1.0 concentrated on a solid, stable, base platform for us (and you) to build upon. At its core, it builds on these innovative technologies to provide an architecture for bringing layers of services, data providers, and your own custom mapping elements together into and impressive user experience. Also featured are in depth examples of how you can leverage Virtual Earth Web Services to take advantage of advanced GIS service functionality including a robust Virtual Earth implementation supporting the official token based tile access and web services. This is what you need to get an interactive, native Silverlight 2.0, maps into your application today.

For access to the Virtual Earth Tile System the project uses the fully supported VE Web Service and Client Tokens. In order for you to run the code locally you need to sign up for your own developer account at and put your credentials in the web.config file.

“The Use of this product does not include license to the Microsoft® Virtual Earth™ Platform. If your application does not comply with the Microsoft® Virtual Earth™ Terms of Use you may contact a Microsoft licensing specialist to acquire rights to use the platform outside the documented terms of use.”

Reviews for this release

The code quality of this project is very high and the responsiveness of the team is excellent.
by andrewmo on Jan 8, 2009 at 4:09 PM
Very stable release, easy to work with. Code could use a little bit more documentation. Other than that, works as intended and easy to start working with for custom projects.
by ByteMR on Jan 8, 2009 at 12:44 AM